Exploring the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The Fallout TV series has come back to streaming services, and it's accurate to state that fans were pleasantly surprised by the quality of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the player's experience.

We followed vault-dweller Lucy, trying to do the right thing and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his organization's authority and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the irradiated wastes.

Building Anticipation for the Second Season

The show's first season ending revealed a major secret about those responsible for the atomic conflict that trapped a society in bomb-proof bunkers for hundreds of years. It also posed several enigmas unanswered for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the first season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the response to the show, so this time people are coming in with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, despite the fact that it was technically flawed at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, desolate iconic highway vibe of the game is so much rewarding to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its creators insisted on physical models and environments were built, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The key objective of an adaptation, especially of a video game, is to feel like it’s authentic.”

In fact, virtually everything you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the source material. This shared passion for the lore is clear in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will create a altered viewing experience, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Andrew Wise
Andrew Wise

Ava Thornton is an urban planner and sustainability advocate with a passion for resilient city design.